Saturday, July 20, 2019

Wendy getting Devoured

Wendy and the Midnight Masks

Wendy takes on The Gathering

Tuesday, May 07, 2019

Facing the cursed Lich

Fire and ice in Yeti’s Cavern

Hydra’s death

Warrior slays dragon-One Deck Dungeon

Monday, April 01, 2019

Sanctuary of Gloom

Before heading into the Sanctuary of Gloom, the party headed back to Gloomhaven for a rest before facing what lies ahead. In the city while heading to the Sleeping Lion for a quick meal, a Quatryl was seen standing by the Silent Bridge selling some delicacies - food enhanced with science... The party decided to try out the food, first by inhaling a tube of apours, then taking a bite from a bowl full of tiny golden spheres. It was wonderful. The party paid for the meal costing 3 gold each, and start the next scenario with Bless.

On the road back to the Sanctuary of Gloom, the party chanced upon a family of deer, and decided to not do anything and just watch them. It was a good move as after a while, a large deer was shot by an arrow let lose by a hidden Inox. He had been stalking the deer for some time. Grateful for not disturbing his hunt, he decided to share his spoils with the party. Another Bless gained for the scenario.

After stepping back into the rift, the party found themselves in an empty room with three locked doors ahead. A voice told them that they will waste away and die in this place.

Not planning to end their lives this way, the party broke the first door and out poured a bunch of Living Bones and Black Imps!

By staying outside the room and letting the enemies come to them instead, they manage to take out all the enemies.

While Cray went into the first room to open the locked treasure (which turned out to contain a Black Knife), Sonnet started breaking down the next door.

This next room contained more Black Imps and a handful of Living Corpses. Not wanting to rush in was a good tactical move. Weaver casted an Engulfed in Flame spell to take out one of the Elite Black Imps without stepping into the room.

As the enemies rushed at the party, Weaver and Sonnet retreated. With some distance, Weaver’s Chromatic Explosion did its job taking out more enemies.

As time is of the essence, Sonnet started working on the third door, revealing another bunch of enemies. The party decided to take a cautious approach not rushing into the rooms, but instead took a stand in the center room, waiting for the enemies to come to them.

The strategy is a good one. To draw out the enemy quicker, Sonnet went into the third room with his Skullbane Axe to take out one Living Corpse. After that, she went back to the second room to take out the stranglers. Weaver and Cray concentrated on the enemies coming out of the third room.

Eventually, all the enemies were killed, but still no exit can be found. Tiredness set in and their vision darkened. When they came to, the found themselves outside the cult’s hideout. A voice told them that they were spared... not believing their fate, they rushed back into the crypt and saw the dead bodies of cultists.

It was a successful adventure but it was extremely disturbing that the voice told them these shells of the cultists have served their purpose and it will return with with power one day soon. The investigation into the Gloom while done, did not mark the end of the Darkness...

That said, it was still a good adventure.

- Weaver is now at Level 9 and gained the Inferno ability.
- Sonnet leveled up to Level 5

Next:
Remembering the Captain Guard’s reports of large flying dragons in the north, they party decided to head to the northern Mountain Pass to investigate.

Monday, March 25, 2019

Outer Ritual Chamber

With Sonnet in the party, the investigation on the ‘Gloom’ continues.


In the City, the party saw a Harrower who deals with disreputable goods. The chance to get some interesting items was too good to pass up, and the party decided to deal, gaining a random item design but losing 1 reputation.


On the journey to the Outer Ritual Chamber, they came across what looks like circus whose wagons were stuck in mud after a heavy rain. It is a chance to help and the Quatryl who looks like the ringmaster is grateful. Don’t think it’s the last the party will see of him though.


The Outer Chamber is tough to beat. The first attempt ended in a failure because once the Cultists started summoning Living Bones, it was really game over. It was tough dealing with so many enemies.


The party decided to go for a second attempt and they were luckier, but it was still a tough game.




As the Cultists closed on the party, the hope is really that they don’t summon any Living Bones. At the same time, the party focused on getting rid of the Cultists first.




Luck was on their side this time. The Cultists did not summon the skeletons, and the party manage to whittle the enemies down.


After that, it was a matter of clearing the two locked rooms.




Opening the first locked room saw the appearance of Night Demons. But it was not too difficult. While Sonnet was eventually exhausted in the room, Weaver summoned the Burning Avatar for help. Sonnet also managed to grab the treasure before retiring.


Meanwhile, Cray rushed to the other locked room to face some Sun Demons. He had to handle the enemies on his own until Weaver and the Burning Avatar was able to reach him to help.




With the arrival of the two allies, Cray was saved. Weaver casted Cold Fire to take out two of the Sun Demons.




Cray’s final move of this scenario was throwing a Massive Boulder at the remaining Elite Sun Demon. Mission accomplished.




- Cray leveled up to 5, he also did an enhancement which added to his personal quest.

- Sonnet leveled up to 4


 Time to head into the Sanctuary of Gloom to find out what this Gloom is all about.