It's like bosses are the SATs of the game world: "It's a culmination," Byron notes. "It's not asking you to suddenly learn new skills. It's asking you to remember everything you've learned." You're aiming for that "aha" moment when, desperate for some way to topple the boss, you suddenly hit upon a clever new way to apply your powers -- and the insurmountable becomes manageable.
That's one of the best feelings ever -- and it's also one we rarely get in everyday life. The enemies we face in our contemporary world are so much more ambiguous and internal, and half the time it's ourselves. We try to find a meaningful job, to hack through a bad relationship, to blunder through the red tape of money and taxes. Even our modern literature of struggle has been blunted. The Greeks and Romans imagined their lives through metaphors of heroes facing down arcane monsters; we read The Corrections or Indecision or A Heartbreaking Work of Staggering Genius.
Tuesday, May 09, 2006
Satisfaction of a Boss
"Boss battle". Tell that to a gamer and he'll certainly be able to tell you a memorable incident during a boss fight where the experience is so intense that it becomes part of his own gaming myth. On Wired News, there's an article that looks at the attraction of bosses in games. Essential read for gamers before you go taking on another boss in your next game.
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