Monday, February 11, 2019

Roland did not survive The Devourer Below

The Midnight Masks-1st attempt

First game of Arkham Horror LCG

Friday, February 08, 2019

Entering the Necromancer’s Sanctum

The entry of Sonnet into the party has allowed the group to be able to play with some interesting tactical combination. Instead of using straight up attacking techniques, the Soothsinger allows for buffs to the party and some strong melee attacks.

In any case, the party decided to go back to look for someone whom they have neglected for some time - Jekserah the merchant who turned out to be a necromancer. Now that the party know where to find the necromancer, they head straight to Corpsewood, looking for her lair.

Before heading out, the party met up with a ship captain who wanted some help to move some crates. The party decided to ignore the request, knowing that they have more important matters to deal with than dealing with such trivial matters like a common laborer.

On the road to the Necromancer’s Sanctum, the party encountered a band of Inox who wanted to extort some gold from the party. With Brute no longer in the party, there was no way that these Inox could be reasoned with. Weapons were drawn and while the party managed to fight off the threat, they had to deal with wounds of 3 damage going into the scenario.

In the Sanctum, it was a tough battle fighting the living dead army that Jekserah summoned. The first room was still with Sonnet’s Song of Wistful Wounding providing a way to keep the damage consistent on the Cultists and Living Bones that appeared.

Going into the second room, the danger started to pile up. Without having cleared the room, Weaver decided to take a chance to open the room where Jekserah was. Meanwhile, Sonnet took the opportunity to detour into a room with the treasure chest.

In the room where Jekserah was, Living Corpses kept spawning. This was where Cray used Rock Slide and Clear the Way to strategically place obstacles, creating choke points and preventing the mass of the living dead from overrunning the heroes.

Although Jekserah was immune to Stun, the use of the obstacles and Immobilize help to keep her at bay.

While Cray and Weaver were busy dealing with the main enemies, Sonnet sneaked into the room with the treasure chest. She expected to encounter enemies but with the Living Corpses all spawned in the main room, it was a surprise to find that she could pick up the treasure of Skullbane Axe without much trouble.

Although the Skullbane Axe doesn’t seem like something a Soothsinger would use, it seemed like a really handy two-handed weapon that would come in handy for melee fighting that she would need to do at times.


With the obstacles keeping Jekserah and her undead army at bay, it took a while for Cray and Weaver to use range attack to drain her of HP. The final move came from a Flashing Burst which was also the killing blow.

With the Necromancer dead, new locations were made available and the party has to decide where to head to next. But one really wonders the dying words of the Necromancer... that they have no idea what’s coming.