Monday, April 01, 2019

Sanctuary of Gloom

Before heading into the Sanctuary of Gloom, the party headed back to Gloomhaven for a rest before facing what lies ahead. In the city while heading to the Sleeping Lion for a quick meal, a Quatryl was seen standing by the Silent Bridge selling some delicacies - food enhanced with science... The party decided to try out the food, first by inhaling a tube of apours, then taking a bite from a bowl full of tiny golden spheres. It was wonderful. The party paid for the meal costing 3 gold each, and start the next scenario with Bless.

On the road back to the Sanctuary of Gloom, the party chanced upon a family of deer, and decided to not do anything and just watch them. It was a good move as after a while, a large deer was shot by an arrow let lose by a hidden Inox. He had been stalking the deer for some time. Grateful for not disturbing his hunt, he decided to share his spoils with the party. Another Bless gained for the scenario.

After stepping back into the rift, the party found themselves in an empty room with three locked doors ahead. A voice told them that they will waste away and die in this place.

Not planning to end their lives this way, the party broke the first door and out poured a bunch of Living Bones and Black Imps!

By staying outside the room and letting the enemies come to them instead, they manage to take out all the enemies.

While Cray went into the first room to open the locked treasure (which turned out to contain a Black Knife), Sonnet started breaking down the next door.

This next room contained more Black Imps and a handful of Living Corpses. Not wanting to rush in was a good tactical move. Weaver casted an Engulfed in Flame spell to take out one of the Elite Black Imps without stepping into the room.

As the enemies rushed at the party, Weaver and Sonnet retreated. With some distance, Weaver’s Chromatic Explosion did its job taking out more enemies.

As time is of the essence, Sonnet started working on the third door, revealing another bunch of enemies. The party decided to take a cautious approach not rushing into the rooms, but instead took a stand in the center room, waiting for the enemies to come to them.

The strategy is a good one. To draw out the enemy quicker, Sonnet went into the third room with his Skullbane Axe to take out one Living Corpse. After that, she went back to the second room to take out the stranglers. Weaver and Cray concentrated on the enemies coming out of the third room.

Eventually, all the enemies were killed, but still no exit can be found. Tiredness set in and their vision darkened. When they came to, the found themselves outside the cult’s hideout. A voice told them that they were spared... not believing their fate, they rushed back into the crypt and saw the dead bodies of cultists.

It was a successful adventure but it was extremely disturbing that the voice told them these shells of the cultists have served their purpose and it will return with with power one day soon. The investigation into the Gloom while done, did not mark the end of the Darkness...

That said, it was still a good adventure.

- Weaver is now at Level 9 and gained the Inferno ability.
- Sonnet leveled up to Level 5

Next:
Remembering the Captain Guard’s reports of large flying dragons in the north, they party decided to head to the northern Mountain Pass to investigate.