Sunday, January 13, 2019

Crypt Basement-Seeker of Xorn

With the Rift closed, the Solo Bunch turned their sights back to the Crypt of the Damned, obviously with some persuasion from Weaver. As the Seeker of Xorn, she had to fulfill her destiny.

Before heading back to the Crypt, the party spend a night drinking and gambling away, when a robed woman approached the party. She is asking for help to look for her missing daughter, who may be captured by a group called The Ravens. The party decided to help after their mission, and filed the ‘Shadows Within’ scenario till later.

On the way back to the Crypt, the party got hungry and ate some green berries. Luckily the berries were sweet and edible, and gave the party a Bless advantage for the trip into the Crypt Basement.

In the Crypt Basement, a ghostly apparition who turned out to be a warden of the place. It asked the party to hold off the advancing enemies while it restore the fragments of the staff they found in the Noxious Cellar. So the mission was simple, to survive for 10 rounds while the warden does its thing. 

Essentially, all the heroes had to do was to survive. Cray started off the turn by generating obstacles to block off pathways that may expose them to danger.

Weaver continued to be the power hitter here using her Fire Orbs to decimate 2 Elite Giant Vipers and a Living Bones.

As the adjoining rooms started to open, more and more enemies were revealed. The party decided to stay put and focus on their task, using the pillars and obstacles as cover.

Oozes!!! I hate them... three consecutive rounds of Oozes multiplying lead to an abundance of Oozes in one of the rooms, and eventually all available Oozes were used up.

While the enemies continued to multiply and advanced, the party held their own, together with Weaver’s Burning Avatar summon and Tinder’s latest addition, the Kill Bot. On the sixth round, things are still managable. 

At the 8th round, the final room opened to reveal a Treasure Chest! Hoping that it’ll contain something that aid him in his personal quest, he moved into the room. Weaver and Cray will just have to hold the fort back in the main room.


In the final round, Tinder couldn’t stay in the game with his HP down to zero. But at least he managed to use the last round to unleash his Crank Bow and Toxic Bolt, both gaining him extra HP, and thinning the enemies in the room. Getting to the Treasure Chest also gave the party access to the Storm Blade, an impressive melee weapon. Although the group is now a more ranged-focused party, perhaps it will be useful for another melee character later down the line.

As the Oozes and the rest of the enemies advanced slowly into the main chamber, all Weaver and Cray needed to do was to simply hold on... and they succeeded.

The ethereal warden finished fixing the Staff of Xorn, gave it to Weaver, and then disappeared, leaving with the instruction for them to head to the Palace of Ice in the northern mountains and unseal the tomb of Xorn.
 

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