Friday, December 28, 2018

Forgotten Crypt

After doing 2 Random Dungeons, the party felt ready to proceed along with the Campaign. With the Rift still opened, they decided to ask. For Hail’s help to do something about it.

Before approaching Hail, the party saw a Valrath struggle with a large, intricate vase. He loses balance and the vase topples... until Brutus ran forward to grab it and preventing a shattering tragedy.

In this scenario, Hail decided to come along for the ride because to close the Rift, she needs to get an elemental censer from someone called the Stonebreaker. To get the censer, they need to travel to the Forgotten Crypt.

On the way to the destination, they found themselves cutting through a dense underbrush, but it seems the forest floor is on fire, with animals of all sorts running away. Following the animals’ cue is probably a good idea and the party ran out of the forest, and need to discard 2 cards each from exhaustion. This will have implications in the coming quest, surely.  


Entering the Crypt, the party needed to escort and protect Hail (represented by a 10-sided die) until she reaches the altar to grab the censer she needed. 

As usual for Crypts, Cultists were there first...
 
Clearing the first room was easy. The second room with some Living Spirits and more Living Bones was also not too tough.

It’s entering the third room that things got rather hairy. More Cultists appeared from previous rooms, and the Elite Cultist in the new room summoned more Living Bones. In order to let Hail move towards her destination, the party had to carve out a path for her to move through.

Hail manage to slip through the third room to open the fourth room, while another Living Spirit spawned behind them.

With his newly acquired Auto Turret, Tinder was able to lay down some covering fire, allowing the party to slip out of this room. No time to linger and clear the room, they had to move forward.

Brutus moved ahead into the fourth room to clear out the Living Corpses blocking the way forward. Here was a good opportunity for him to use his Push attack and also the Doomed Compass, pushing the enemies into the Damage trap, and also clearing the way forward.

When Weaver opened the final chamber, they party was confronted by more Living Corpses, Cultists, and what made it worse was that the Cultists summoned even more Living Bones.

At this point, the enemies in the last room were moving forward and blocking the path for Hail to reach the altar. Enemies were all around the party... plenty of Living Bones and Cultists were quickly advancing on them. 

All the party could do was focusing on killing the enemies straight ahead, in order for Hail to get through. Everything seemed lost until Weaver could jump over to the back of the chamber and attack from there.

It was a brutally tough mission, and probably made worse by losing 2 cards at the start of the scenario. Hail eventually slipped through, getting to the altar, but Weaver and Brutus ran out of Ability Cards and had to leave the game. Although Weaver was still in play, she was down to 2HP. Luckily, this was enough for Hail to reach the altar.

The step towards the Rift is now open... but dare the party proceed down that path?

 

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