On the way to the Frozen Hollow, encountered a bear. Wisely, the group chose to avoid confrontation, but that lead to all party members losing a check each. Better than going into the Frozen Hollow wounded, I guess.
The first group of enemies encountered in the Frozen Hollow is a bunch of Hounds. These guys are fast!
They quickly rushed forward and Brutus did a good job of holding them off. But he succumbed to exhaustion early on in the scenario, absorbing too much damage. But that gave Weaver enough time to summon the Mystic Ally, and for Tinder to fire off a number of ranged shots.
It’s too bad that the party will have to deal with the remaining two rooms in the scenario without the strength of their Inox party member.
With the Mystic Ally’s presence, most of the scenario was done by just two characters. It helped that the Frost Demon and Living Spirits didn’t overwhelmed them due to slower movements.
With the Mystic Ally’s presence, most of the scenario was done by just two characters. It helped that the Frost Demon and Living Spirits didn’t overwhelmed them due to slower movements.
The two managed to reach the last room, and was faced with a bunch of enemies... every enemy type they have encountered can be found in this last room.
Weaver used her Ride the Wind ability here twice. Once to get to the treasure at the back of the room, and another time to get behind the enemies to target them with multiple attacks of Fire Orbs and Impaling Eruption.
Overall, it was a scenario where the party thought they would not make it, due to losing Brutus early in the scenario. But the remaining two managed to hold on and fought till the end, dealing out their most powerful damage right at the end to finish the enemies off.
The good thing is that the party found an orb which gave the Power of Enchantment and also gained the help of Hail the Aesther enchanter. The bad thing is that with Brutus bowing out early in the fight, slowing his progress towards leveling up to the next level. Well, there’s always the next scenario...
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